These are the RaceHub Sessions, shared in full so they can be used, adapted, and built upon by anyone.
They are designed for teachers, parents, and home educators who recognise the power of physical computing and project-based learning to engage young people.
Learning works best when it is hands-on, creative, and rooted in real purpose
At the heart of these sessions is a simple idea: robotics can be more than a technical exercise.
These sessions open up something deeper: a way for young people to express themselves, connect with others, and signal how they are doing, often without needing to say a word.
They begin with discovery. Learners work with sensors and inputs to understand how devices detect and respond to changes in their environment.
This is followed by connection. Individual components are linked together, introducing basic systems and enabling more controlled and repeatable outcomes.
The focus then moves to expression. Learners use outputs such as light, sound, movement, and display to represent information and ideas in different forms.
Next is reaction. Systems are developed that respond to live data and external inputs, allowing projects to operate in real time and adapt to changing conditions.
Then comes control. Learners design and refine systems that can be directed, shared, and used by others, including through remote or collaborative interaction.
Navigation follows: combining control and sensing to accomplish goals such as maze solving.
Finally it is time to network robots to enable global control systems to operate.
Across all stages, the aim is consistent: to develop technical understanding, support confidence, and enable meaningful expression through physical computing.